Epic Powers

Notes:
  • When an Epic Power requires an ability score, you must be able to meet the requirement without the use of gems and temporary enhancements.
  • When an Epic Power requires skill ranks, only ranks count, not ability score bonuses or other modifiers.
  • Where not otherwise specified, each ability costs 20,000 xp.

General

Feats of Skill

  • Perfect Balance: 10,000 XP. Requires 20 ranks of Balance. You can stand, walk, or run on any non-gaseous surface (such as water, flimsy branches, etc).
  • Perfect Trap Sense: 10,000 XP. Requires 20 ranks of Search. You always detect all traps within Short range.
  • Perfect Tumble: 10,000 XP. Requires 20 ranks of Tumble. You never provoke for movement, you treat all terrain as normal terrain (except inaccessible squares), and can pass through any creature.

Feats of Strength

  • Immovable Object: Requires Str 30. You are now immune to push, pull, and slide effects, as well as pinning, bull rushing, and tripping.
  • Spellcrusher: Requires Str 30. Swift, melee, as targeted dispel, using a dispel modifier of 10 + Str bonus.
  • Unstoppable Force: Requires Str 40. Swift, melee, you automatically destroy one wall, whether it be up to a 10-ft square section of a wall up to 5 ft thick (any material), or a wall of force, or 1d4 layers of a prismatic wall.

Feats of Dexterity

  • Displacement: Requires Dex 40. Once per round, out of turn, you may move up to 10 squares; this does not count as your immediate action.
  • Freedom of Movement: Requires Dex 30. You become innately immune to movement-impairing effects (include grapple, ropes, etc).
  • Invisibility: Requires 20 ranks of Stealth and Dex 30. You may become invisible at will as a swift action. You may attack while invisible.
  • Unlimited Jump: Requires Dex 30. You gain the ability to jump as a move action to any location within long range (as long as there is some conceivable path to follow).

Feats of Constitution

  • Death's Foe: Requires Con 30. You become innately immune to death effects, negative levels, ability damage, and ability drain.
  • Healing Factor: Requires Con 30. You gain Regeneration equal to your Con bonus. Your body must be completely annihilated to stop the regeneration.
  • Perfect Body: Requires Con 30. You become innately immune to petrification, polymorphing, and disintegration.
  • Purity: Requires innate immunity to disease or poison. You become immune to disease and poison.

Feats of Intelligence

  • Polyglot: Requires knowledge of 10 languages. You gain the ability to read, write, speak, and understand every language. Upon first contact with an unknown language, you instantly learn it.
  • Telekinesis: Requires Int 30. You gain the ability to manipulate objects up to Long range with a force whose strength is equal to your Intelligence.
  • Telepathy: Requires Int 30. You gain the ability to speak telepathically with any creature you can see, or with any creature you know on the same plane. You may read the thoughts of the target (Will ends), or instill a Suggestion (Will negates).

Feats of Wisdom

  • Blindsight: Requires Wis 30. You gain blindsight within medium range.
  • Healing Touch: Requires Wis 30. At will: swift, touch, you restore 100% of subject's max hp, remove all diseases and poisons, and all damage so far caused. Subject may not receive a Healing Touch for 24 hours.
  • Mental Dominion: Requires Wis 30. You become innately immune to mental effects.
  • Spiritual Fulfillment: Requires Wis 30. You have no need of food, drink, sleep, or breath, and are immune to pain effects.
  • True Seeing: Requires Wis 30. You gain True Seeing innately.

Feats of Charisma

  • Charming Gaze: Requires Cha 30. At will: swift, short range, subject is charmed for 24 hours (Will negates).
  • Dominating Voice: Requires Cha 30. At will: swift, short range, subject is dominated (Will ends).
  • Fearful Presence: Requires Cha 30. At will: swift, close burst 5, subjects are panicked (Will ends).

 

Class-Specific

Class-specific powers require that you have 10 levels or more in the class. They cost 20,000 epic xp, unless otherwise noted.

Manifester

  • Magnificent Presence: Your Halo bonus begins at 30% and stacks to 50% (instead of 10% to 30%).
  • Righteous Avatar: 10,000 xp. When you run out of rounds of Avatar, you may purchase more by spending Righteous Fury. The first round costs 1 RF, the second 2 RF, etc.

Witch (Path)

  • Chromatic Perfection: Choose one color of Chroma. Your default state is to be at 4 chroma of that color, rather than at 0.
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